Friday, 4 December 2015

This Week On Xbox – December 04, 2015

Here we go…the latest episode of This Week On Xbox.

Remember, you can watch the interactive version of This Week on Xbox from the Community section of the New Xbox One Experience dashboard in Canada, the UK and the US or at the Xbox YouTube channel (This Week on Xbox Playlist).

Leave a comment below or hit me up on Twitter and let me know what you think of the show.




Source: Xbox Live's Major Nelson

Super Party Sports: Football Is Now Available For Xbox One

Content: Super Party Sports: Football
Check price and availability in your Xbox LIVE region

Game Description: Charge up your soccer ball, calculate power and shoot down every rival in your way! Featuring smashing physics puzzle action and 100 levels of tactical fun. Pass, shoot and destroy your opponents in brilliant battles on the field. Plan effective passes, take down heavy rowdies and smash the goalkeeper to win the match. Super Party Sports: Football is a physics puzzle game full of action and fun. Solve tricky riddles, fight against different types of enemies and score a goal. Take the challenge with players from different leagues and FCs. Choose your favorite 11 to play your own cup finals 2014.

Purchase Super Party Sports: Football for Xbox One from the Xbox Games Store

Product Info:
Developer: HandyGames
Publisher: HandyGames
Website: Super Party Sports: Football
Twitter: @handy_games




Source: Xbox Live's Major Nelson

Explore a Mysterious World in Eclipse on PlayStation VR

Hi everybody. My name is Jonathan Hawkins and I’m the founder of White Elk. We are a startup VR studio based in Los Angeles and are very excited to bring our first game Eclipse (working title) to PlayStation Experience! I wanted to give you a little backstory of how we got here and a small taste of what Eclipse is all about.

Eclipse

Before starting White Elk, I worked at Sony Santa Monica for many years, starting off as an intern and working my way up to be Lead Level Designer. During my time at Sony, I helped to ship God of War I, II & III, which brought a lot of great experiences and lifelong friends. After leaving Sony, I knew I wanted to create something on my own, and I wanted to do it in VR.

I got a small taste of VR at Sony Santa Monica when a few programmers and designers put together a demo to show Shuhei Yoshida, the president of Sony Worldwide Studios. While a bit rough, you could still see great potential.

It reminded me of the first time I played Doom, a game that recreated 3D environments and teleported me to a new world. It blew my mind! I knew from that moment back in 1993 that making games was what I wanted to do. To create worlds, where I could explore my imagination coming to life and share it with others. For me VR is the next step. It immerses the player even further into the fantastic worlds we create.

EclipseEclipse

When searching for inspiration and dreaming of new worlds to explore, I listened to this song over and over and over: Johann Johannsson — How We Left Fordlandia. There was something eerie but beautiful about its composition. I’d close my eyes and drift off to this place. From those thoughts and sounds came the high level inspiration for the game.

Eclipse is a first-person exploration game set on a sentient planet with a dark past. At its core is a mysterious story of a world filled with discovery and wonder. You awake after crash-landing to find yourself in a dreamscape environment, littered with the remnants of a failed civilization.

Designed for VR, you play the game from inside a space suit that is equipped with advanced technologies. It allows you to survive the planet’s harsh landscapes and discover its past.

Early in the adventure you find a supernatural relic, the Artifact. A fusion of biology and technology, this device allows you to control elements of the natural world and interact with the ancient technology.

The Artifact is constructed of different fragments, each giving you new powers to control the physical world, on an ever increasing scale. Your goal is to collect these fragments, uncover the mysteries of the past, and escape the planet.

I pitched the high level concept to my longtime friend and colleague, Cecil Kim, who had co-founded Section Studios. Cecil worked for many years at Sony Santa Monica as the Visual Development Lead. We would work together on levels and puzzles, where he would take my sketches and basic gray box designs and transform them into amazing environments. He loved the concept of Eclipse, so we began prototyping and exploring the visual direction.

Eclipse

Right away, the sense of scale in VR grabbed us. We kept pushing on this idea. Filling the world full of giant set pieces and cavernous rooms. Designing traversal mechanics and areas to take advantage of the unique perspective that VR creates.

The core idea of the game is that nature is the connection. VR has allowed us to push this idea. The story of the planet is told through its environments and your interactions with its creatures. By virtually teleporting you to this world, VR creates a sense of being there. The textures of the world and the movements through the space become almost real. These feelings combined with Cecil and Section Studios’ amazing artistic abilities has allowed us to tell the story of the planet in VR, through imagery and symbolism, and breathe life into this imaginary place.

There is still a lot of work to do, but the small demo accomplished its goal — creating a new world to explore. A place that breathes its own life, sets the tone for the rest of the game, and recreates the feeling of inspiration I found in a song.

The entire team is very thrilled that everyone from the PlayStation family will get a chance to play at PlayStation Experience! Please stop by, say hello, and allow yourself to be teleported to the world we have created for you.




Source: PlayStation.Blog

First person sci-fi exploration game Eclipse announced for PlayStation VR

Hi everybody. My name is Jonathan Hawkins and I’m the founder of White Elk. We are a startup VR studio based in Los Angeles and are very excited to bring our first game Eclipse (working title) to the PlayStation Experience! I wanted to give you a little backstory of how we got here and a small taste of what Eclipse is all about.

Before starting White Elk, I worked at Sony Santa Monica for many years, starting off as an intern and working my way up to be Lead Level Designer. During my time at Sony, I helped to ship God of War I, II and III, which brought a lot of great experiences and lifelong friends. After leaving Sony, I knew I wanted to create something on my own, and I wanted to do it in VR.

I got a small taste of VR at Sony Santa Monica when a few programmers and designers put together a demo inside of God of War III to show Shuhei Yoshida, the president of Sony Worldwide Studios. While a bit rough, you could still see great potential.

E3_2015_Mediakit_018

E3_2015_Mediakit_018

It reminded me of the first time I played Doom, a game that recreated 3D environments and teleported me to a new world. It blew my mind! I knew from that moment back in 1993 that making games was what I wanted to do. To create worlds, where I could explore my imagination coming to life and share it with others. For me, VR is the next step. It immerses the player even further into the fantastic worlds we create.

When searching for inspiration and dreaming of new worlds to explore, I listened to this song over and over and over: Johann Johannsson – How We Left Fordlandia. There was something eerie but beautiful about its composition. I’d close my eyes and drift off to this place. From those thoughts and sounds came the high level inspiration for the game.

Eclipse is a first person exploration game, set on a sentient planet with a dark past. At its core is mysterious story of a world filled with discovery and wonder. You awake after crash-landing to find yourself in a dreamscape environment, littered with the remnants of a failed civilisation.

Designed for VR, you play the game from inside a space suit that is equipped with advanced technologies. It allows you to survive the planet’s harsh landscapes and discover its past.

#07 - 20140604-0190#08 - Co_Op (5)

 
Early in the adventure you find a supernatural relic, the Artifact. A fusion of biology and technology, this device allows you to control elements of the natural world and interact with the ancient technology.

The Artifact is constructed of different fragments, each giving you new powers to control the physical world, on an ever increasing scale. Your goal is to collect these fragments, uncover the mysteries of the past, and escape the planet.

I pitched the high level concept to my longtime friend and colleague, Cecil Kim, who had co-founded Section Studios. Cecil worked for many years at Sony Santa Monica as the Visual Development Lead. We would work together on levels and puzzles, where he would take my sketches and basic gray box designs and transform them into amazing environments. We even did a PlayStation Blog post about our lost level from God of War II, Atlantis. He loved the concept of Eclipse, so we began prototyping and exploring the visual direction.

E3_2015_Mediakit_018

Right away, the sense of scale in VR grabbed us. We kept pushing on this idea. Filling the world full of giant set pieces and cavernous rooms. Designing traversal mechanics and areas to take advantage of the unique perspective that VR creates.

The core idea of the game is that nature is the connection. VR has allowed us to push this idea. The story of the planet is told through its environments and your interactions with its creatures. By virtually teleporting you to this world, VR creates a sense of being there. The textures of the world and the movements through the space become almost real. These feelings combined with Cecil and Section Studios’ amazing artistic abilities has allowed us to tell the story of the planet in VR, through imagery and symbolism, and breath of life into this imaginary place.

There is still a lot of work to do, but the small demo accomplished its goal – creating a new world to explore. A place that breathes its own life, sets the tone for the rest of the game, and recreates the feeling of inspiration I found in a song.

The entire team is very thrilled that everyone from the PlayStation family will get a chance to play at PlayStation Experience in San Francisco this weekend!

E3_2015_Mediakit_018

The post First person sci-fi exploration game Eclipse announced for PlayStation VR appeared first on PlayStation.Blog.Europe.




Source: PlayStation.Blog.Europe

Rock Zombie Is Now Available For Xbox One

Content: Rock Zombie
Check price and availability in your Xbox LIVE region

Game Description: What would happen if a concert of a female rock band was invaded by a horde of zombies? The answer to that question can be found in this videogame which combines both, classic gameplay from the Arcade Golden Age with modern 3D graphics. Features: 20 action-packed levels in which you will fight against all kinds of enemies, ride a motorbike, drive cars and much more. An amazing story told through 300 comic strips between the action scenes. Three characters to choose from: Zoe, Sasha and Crystal. A variety of weapons, outfits, concept arts and collectable material to unlock in the zombie museum.

Xbox Live Gold members save 20% – Limited Time Offer.

Purchase Rock Zombie for Xbox One from the Xbox Games Store

Product Info:
Developer: Quaternion Studio
Publisher: EnjoyUp Games
Website: Rock Zombie
Twitter: @miguelgarciacor




Source: Xbox Live's Major Nelson

Rise Of The Tomb Raider Add-On Content Detailed

Back in October, Xbox and Crystal Dynamics revealed how the single player experience will be extended in Rise of the Tomb Raider and last night at The Game Awards shared a first glimpse at Baba Yaga: The Temple of the Witch, one of the major content packs coming early next year via the Season Pass or as standalone DLC. In addition to Baba Yaga: The Temple of the Witch, fans can also look forward to two other considerable additions to Rise of the Tomb Raider with Endurance Mode (available Dec. 29) and Cold Darkness Awakened (available in 2016) along with a slew of new outfits, weapons and expedition cards to personalize and extend fans experience in the main campaign.

ROTTR-Baba-Yaga-Curse-of-the-Witch-Screenshot-940x528

See below for more information on the main content additions as well as the card packs, weapon skins and outfits available in the Season Pass or as Standalone DLC for both Xbox One and Xbox 360.

Endurance Mode – Available December 29th

Alone and in the wild, Lara must scrounge, scavenge, craft and survive the harsh elements by day, as well as lethal threats from enemies, both man and beast, by night. This is her ultimate woman-versus-wild test to push the limits of how long she can survive on her own in sprawling, unforgiving landscapes. Fire takes fuel, cold kills the unprepared, food restores health, but everything must be caught, collected, or crafted. You start with nothing and must find everything. Challenge friends to your longest survival run and battle to the top of the leaderboards for the title of Ultimate Survivor. Includes a new outfit and weapon.

Baba Yaga: The Temple of the Witch – Available in early 2016

Deep in the wilds of Siberia, there is a forbidden forest that no man will enter, where a Soviet expedition vanished without a trace. Lara enters the Wicked Vale in search of a missing man, but what she finds is a nightmare that she cannot explain. Is the witch, Baba Yaga, truly haunting the forbidden forest? Or is there more to the legend? Featuring hours of new gameplay, this adventure expands the story of the main campaign with Lara facing deadly new adversaries, exploring a new puzzle-filled tomb, and solving a decades old mystery, all culminating in a showdown with an ancient and mythic evil. Includes a new outfit, and a new bow.

Cold Darkness Awakened – Available in 2016

Decommissioned during the Cold War, a dormant weapons research base has been breached, unleashing a mysterious affliction into the Siberian wilds that transforms beasts and men into blood-thirsty, mindless killers. Lara must overcome increasingly dangerous waves of these infected predators while scrounging their equipment and crafting additional gear on the fly, in kill or be killed survival-combat. Fight for your life against new enemies and complete new challenges, while discovering a way to stop or perhaps even reverse this impending catastrophe. Includes a new outfit and weapon.

Also included:

Expedition Card Packs

  • Silver Expedition Card Pack – A set of 5 Expedition Cards, guaranteed to contain at least one Uncommon Card.
  • Gold Expedition Card Pack – A set of 5 Expedition Cards, guaranteed to contain at least one Rare Card.
  • Advantage Expedition Card Pack – A set of 5 Expedition Cards, each of which will give Lara a distinct advantage while playing. Perfect for those looking for a little edge.
  • Challenge Expedition Card Pack – A set of 5 Expedition Cards, each of which inflicts a restriction on Lara or another modifier that makes gameplay more difficult. Overcome challenges to earn bonus credits.
  • Wild Expedition Card Pack – A set of 5 Expedition Cards, each of which will have a highly unique impact on gameplay. Who knows what creative, crazy, or even Rare Cards are within?

New outfits & weapon skins

  • (available now) The Siberian Ranger Pack – Includes the “Siberian Ranger” outfit which increases Lara’s carrying capacity of all special ammunition, the “Accipiter Nox” Semi-Automatic Pistol skin, and a card pack with two guaranteed rare cards and three other cards that have an increased chance at being rare.
  • (available in 2016) The Prophet’s Legacy Pack – Includes the “Immortal Guardian” outfit that reduces Lara’s damage from Greek Fire, the “Piercing Truth” dagger and a card pack with two guaranteed rare cards and three other cards that have an increased chance at being rare.
  • (available in 2016) The Ancient Vanguard Pack – Includes the “Ancient Vanguard” outfit that reduces the delay before Lara regenerates her health, the “Guiding Light” Bow skin and a card pack with two guaranteed rare cards and three other cards that have an increased chance at being rare.
  • (available in 2016) The Wilderness Survivor Pack – Includes the “Nightshade” outfit that gives Lara the chance of looting an exotic animal resource from a common animal, the “Deathsong” Bloody Hatchet and a card pack with two guaranteed rare cards and three other cards that have an increased chance at being rare.



Source: Xbox Live's Major Nelson
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