This has been a tough week for choosing roundup trailers. Moreso than usual, in a sense, because if there's a trailer roundup next week, it will be focused on games from BitSummit. That means I can't shuffle the closest few runners up into next week's batch like I usually do. To keep the page loading relatively smoothly, I've still only embedded ten videos, but if you have a bit of extra time, consider checking out .Age, INFRA, March of Industry, and Undead Darlings ~no cure for love~ as well.
Bombernauts
Windows, Mac | $10 | Early access July 31
This online-only multiplayer game looks like Bomberman taken off of its grid and given a dose of crazy. The visual style is bright and colorful. While in early access, every purchase of the game will come with a second, giftable copy.
Conflict
Windows | Free | ETA late summer 2015
It's hard to call this a trailer; it's more of an explanation video. But the game described therein sounds interesting. It's a faction-based MMO in which players can contribute to their factions' success without necessarily having to actually attack other players.
The Endless Cylinder
Windows | $TBA | Release TBA
Carlos Bordeu of ACE Team (Abyss Odyssey, Zeno Clash) has been working on a surreal personal project in which the player is a strange creature wandering around a landscape threatened by a huge cylinder that is slowly encroaching on and destroying everything.
Family Man
Windows | $TBA | Sometime 2016 | Greenlight
From developer Bluebutton Games: "Family Man is an immersive first person adventure RPG in which your play out the life of a normal everyday guy, Joe Smith. Things don't go well for you and your family as you're forced to make morally dubious decisions to support them."
Fragments of Him
Windows, Mac, Linux | $TBA | Sometime 2016
When I watched this trailer, I didn't initially recognize it as an evolution of one of my favorite games from Ludum Dare 26. It's looking good, though. Although their web site has a blog post saying that the game is to be released in 2015, the email they sent us says 2016, so that is what I have written here.
Killing, My Friend
Windows, Mac, Linux | $TBA | Winter 2016 | Greenlight
From developer Hard-Boiled Software: "Killing, My Friend is a co-op shooter in the same vein as games like Left 4 Dead, Call of Duty Zombies or Mass Effect 3 multiplayer but with gameplay and aesthetics similar to an action movie. Using 'movie realism' and stunts of classic 80's and 90's action movies, players attempt to survive to the end of the last wave while also competing against their fellow actors to earn the most Fame. To earn Fame the players can perform stunts like dives, slides, rolls, wall running, and more to get bonuses to their Fame. In other words, to survive they must cooperate, but to win they must do so in the most stylish way."
Reverence
Windows, Mac, Linux | $15+ | January 2016 | Kickstarter | Greenlight
This is also not exactly a trailer. It's a 60-second exhibition of how developer Mantis Studios intends to emulate the full arm control needed for real swordplay within a game. This is one of several interesting videos, and if this looks interesting to you then I recommend checking out the Kickstarter page for detailed explanations of how they intend to make such fine controls work with common input devices.
Space Food Truck
Windows, Mac, Linux | $15+ | December 2015 | Kickstarter | Greenlight
From developer One Man Left: "Space Food Truck is a tongue-in-cheek, cooperative, digital board game for PC, Mac, and Linux.... Work together! Explore a procedurally-generated galaxy of 100 planets in search of ingredients, then scramble to the planet craving your dish to complete each objective. Finish every recipe before your ship falls apart to win."
sphereFACE
Windows, Mac, Linux | £5+ | November 2015 | Kickstarter
It's a new take on Asteroids, played on curved surfaces and with the space rocks breaking apart in complex ways. Developer VoxelStorm is looking for about $4,000 worth of British pounds on Kickstarter at the moment.
Wubmarine
Windows, Vita | $8+ | December 2015 | Kickstarter | Greenlight
From developer Semag Studio: "The game plays like a mix of DDR and a side scrolling shooter. As you fly through a planet/moon, the notes of the lost tracks will come across the screen to the beat of the song. You maneuver your ship in front of a note to collect it. But not all of the notes were able to survive the crash. Some of the notes became corrupted and are now unusable. If you try to collect a corrupted note you will ruin the song. Do it too many times and its game over. You must use the ship's "Bass Cannons" to shoot corrupted notes to convert and collect them."
Source: IndieGames.com
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