Monday, 6 July 2015

Video: Making games about rich experiences, not addiction

At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior. ...




Source: Gamasutra Social/Online News

No comments:

Post a Comment

Note: only a member of this blog may post a comment.